I don't disagree with his points about roomscale not being suitable for all types of games and moods. But remember this a choice with the Vive. You can easily play sitting down games and cockpit games, so its more of an issue of game design rather than headset.
Also, just breezed to a point where he is dismissing the criticisms against Oculus (not going to watch the whole thing). He kind of misses the point entirely. This is not about Oculus Home v Steam (or any other storefront), or Oculus v Valve but Oculus v VR. It is not about end user licenses or "evil Facebook" (I really don't care about "evil corporations", I am happily a user of Microsoft and Google products and do not care about information they hold or use about my use of their products. The same goes for Facebook, that stuff just does not matter to me. I don't see them as evil, they aren't a threat to my life or livelihood.
He goes on about how we live in a capitalist society and we can make our choices (and intimates therefore we should make them and shut up). Well we can, but part of living in the free world means we can also complain as vocally as we want about something. He says we should complain about things that matter, but trying to introduce expensive hardware barriers to an open market which has a passionate fanbase is obviously going to cause much consternation. That IS something people care greatly about and it matters to them. This isn't just bitter Vive fanboys annoyed they can't play a few games.
The core issue here is we have a choice in the industry to support an open SDK that works with all hardware v a closed SDK which only works with one device and Oculus will control which devices in future are allowed to use it. We have not seen anything like this in the PC space, so of course people are going to be pretty riled up by it and given that it endangers some of the core principles of PC gaming they're absolutely right to be vocal on this issue. Even the most ardent of Oculus fanboys see the issue with this (and he recognises this at least). It is very hard to defend that kind of approach.
And a lot of people followed them from their initial Kickstarter, either giving them a ton of support through backing it or buying DK2 or even just supporting the VR cause over the years and making Oculus the face of VR, throughout which there was never any mention of this closed approach. So, there is a sense of "betrayal" too in people's arguments.
So I'm sure they will continue to go on about it and if he doesn't like it then he can stop listening instead. @Happenstance was right. Youtube fools