Enjoying it a lot more since switching to an Alchemy build. It feels like the build is far more adaptable to different situations as well as allowing you to do some really cool things when you start playing with the toxicity threshold - effectively poisoning yourself to gain added benefits like your potions not running out and a crazy +50% vitality boost. Or you can eliminate the threshold so you dont ever poison yourself and use multiple decoctions (that last over an hour or until you meditate) that do things like increase your vitality for each foe you kill (you can quite easily get several thousand HP by clearing out a couple bandit camps), giving you health back every time you use stamina or kill an enemy, increasing attack power for every hit you land without taking one etc etc too many to mention really. Some of them are very specific but by mixing and matching you can get some really useful combinations.
You can also increase the amount of bombs you hold by 5 and give them all the ability to cluster into 6 pieces and make your blade oils permanent as well as giving them the ability to poison and grant you 25% resistance when used on their intended target.